Early in the French campaign, for example, I was tasked with gathering troops with special abilities one-by-one to fight in a duel. All of these are ways of warping history into incremental stories that have the feel of video game narratives. They all have a distinct tone to them: the English conflict with the Normans is the story of pitched battles on opposite shores the French campaign centers on national myth and heroism the Mongol campaign is about one cunning maneuver after the other and the Moscow campaign is the story of one city-state that grows to be a power. I spent the bulk of my time with “Age of Empires IV” working through those campaigns - four distinct sets of missions that ask you to command four different empires through some critical moments in their history.